So school and stuff has been keeping me from creating content, but I have been keeping up with Vanguard news. Last night a bunch of new cards were revealed, and are pretty huge in terms of meta-changing cards, so now that I have a bit of a break, I decided to quickly preview them for you guys.
Crossrides
Two crossrides have been leaked:
Lion of Radiant Platinum, Ezel
ACT [V][LB5] (This skill can only be used if you have 5 damage or more): [Counterblast 3] Choose 5 of your <<Gold Paladin>> Rearguard units, during this turn, they gain +5000.
CONT [V]: If you have "Incandescent Lion, Blond Ezel" in your Soul, this unit gains +2000 Power.CONT [V/R]: (If you have a unit with a different clan from this unit, this unit cannot attack).
Best way to decrease the amount of people whoring Gold Paladin? Give them a Crossride! Oh wait. The most stupid thing about this thing is that thanks to Kryph, it is possible to have a 13k Vanguard before your opponent is at Grade 3. Stupid.
Gold Paladin aren't the only one getting one:
CONT [V]: If you have "Beast Deity, Azure Dragon" in your Soul, this unit gains +2000 Power.
CONT [V/R]: (If you have a unit with a different clan from this unit, this unit cannot attack).
CONT [V/R]: (If you have a unit with a different clan from this unit, this unit cannot attack).
I think Nova Grappler deserve this one as they haven't gotten any solid support on the last 2-3 sets. It's a balanced crossrides because conditions need to be met, (ie. have 2 Beast Deity rearguards).
Clans also most likely to get crossrides include Narukami and another Gold Paladin one in the form of Spectral Duke Dragon. Other cards being revealed, include Raizer support, some promos (ditch a card, gain 6k if Vanguard, 3k if Rearguard clones) and a new draw trigger for Angel Feather. I will try to keep posting about the new cards and my opinions of them. There's also a rumour of a new Royal Paladin Grade 3, the first glimpse of Royal Paladin support since Set 5.
HerO
Enjoy this game never being fixed ever again.
ReplyDeleteHey remember how it was only a 68% chance to get the crossride material in the soul? Nah, superior ride makes it closer to 80%
Hey remember having to wait until Turn 4 to break the game by crossriding? Nah, turn 3 now because superior ride.
Hey remember how running vanillas in the deck is usually really lame and unnecessary? Nah, superior ride actually uses those.
Hey remember not having a great Grade 2 lineup? Nah, they have a 12k attacker when an Ezel is the vanguard now.
Hey remember when Paladins didn't have an 11k defender that was completely conditionless in their own deck? Me neither.
Hey remember how if you fail to crossride, some horrible thing hap--oh wait that was never the case. He till gets his mindless, skill-less effect, and still gets static 11k.
Huh.
^ Nightmare Bitch, Alice
ReplyDeleteOwned xD
Delete