Just in case you weren't aware of it, Royal Paladin are getting a new "boss" Grade 3 as a manga promo sometime in the near future. The card, Exculpate the Blaster, has an interesting effect which comes with interesting restrictions. Let's take a look:
[CONT](VC):If you do not have a card named "Blaster Blade" in your soul, this unit cannot attack.
[AUTO]:When this card is placed on (RC), retire it.
[ACT](VC):[Counter Blast (3)] Until end of turn, this unit battles every unit on your opponent's field in one attack.
[AUTO](VC):When this unit attacks, put all cards other than "Blaster Blade" from your soul into your drop zone, and this unit gets [Power]+2000 for each cards placed in the drop zone with this effect until end of that battle.
[AUTO](VC):At the beginning of the close step of the battle that this unit attacked, choose one card named "Blaster Blade" from your soul or drop zone, ride it as [Rest], and put all cards from your soul into your drop zone.
Now onto Exculpate himself, the effect is obviously very good, clearing your opponent's field in one swift blow. Once again, the net advantage it creates is only +2-+3, but completely wiping your opponent's field is definitely nothing to scoff at. However, if we take a look at the main deck in the meta, Gold Paladin, outside of their Gigantech Destroyer + Sleygal Dagger combo, they don't really require any field set-up to be good. Excupate would greatly counter SDD however, by forcing your opponent to play at least 3 more cards from their hand in order to make SDD's Limit Break even available, but let's not forget that due to Exculpate's last effect, you are stuck with a 9k Vanguard the following turn, making it much easier to hit magic numbers on you.
In the end, Exculpate completely deviates away from the whole playstyle of Royal Paladin. This isn't Kagero, Royal Paladin are supposed to create advantage by calling allies to the field, not wiping my opponent's field. Furthermore, we have now seen in this meta that pure power pushes, due to perfect guards, are not good enough anymore to be efficient game pushers. How many times has a beefed up Ezel won a game? Now ask yourself how many times an SDD player has won a game with it's Limit Break? The numbers are probably not even close, simply due to the fact that SDD doesn't care about perfect guards, and a single high powered column gets stopped so easily unless your opponent is unfortunate enough to not have one of the 4 copies of a perfect guard he runs in his hand in the late game. Once again, good use of Majesty Lord Blaster and timing would have to be perfect in order to use Exculpate most efficiently and make the tradeoff from your 12k Crit 2 Vanguard worth it.
Although the card may force you to run a certain build in order to get over restrictions in an easier fashion, the card is still tricky to rate without any testing. Will the power boost be enough to win the game, or will it's backlash consequences after it's effect goes off end up not being beneficial enough to give up a 12k Crit 2 Vanguard? Only testing and time will tell, but I have high hopes that this is indeed the card that Royal Paladin need.
HerO
Don't forget to check out KS Games for all your Cardfight!! Vanguard needs!
Don't forget to check out DifferenceInSkill on YouTube for all your Cardfight!! Vanguard content!
With all those restrictions,it makes you think the 12k static is almost wasted on this guy. That or you may lose a Twin Drive by not attacking.
ReplyDeleteI guess it might just make a difference when you do attack, but yeah. All I can think of is having 5 in soul, gaining 10k and Toypugal plus this is 31k. The 5 cards would be Wingal Brave if you manage to get him back into the soul, your Grade 1/2/3 rides and Blaster Dark (since Blaster Blade stays in the soul).
DeleteIt's pretty dumb when it goes off, I've had dominating matches where I have a full field and hand and my opponent evened the score instantly with JUST exculpate. Having to drop 2 10ks just to save 1 rg so I'd have enough to fight back was brutal. And this was a game where my opponent ONLY had exculpate out because of his bad starting hand. Why did I have a full field, you ask? Cuz I was playing Machining Megacolony...aw yeah.
ReplyDeletetoo many restrictions, not a good card at all
ReplyDeleteRestrictions without counterplay are just steps to walk up.
DeleteThis card acually plays very well, I've been testing it out and... lets just say i haven't been beaten yet.
ReplyDelete