Tuesday, December 25, 2012

TD08/TD09/BT10 Updates AKA Power Creep Anyone?

Trial Deck 08

Solitary Liberator, Gancelot
Auto Limit Break 4 (This ability is active if you have 4 or more damage): When another <Gold Paladin> rides this unit, choose one of your vanguard, it gets power +10000 until end of turn. Choose up to three of your <Gold Paladin> rear-guards, they get power +5000 until end of turn.
Auto [V]: When this unit attacks a vanguard, this unit gets power +2000 until end of battle.
Continuous [V/R]: Lord (If you have a unit that doesn't belong in the same clanas this unit, this unit cannot attack.

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Fuck this game.

Trial Deck 09

Eradicator, Vowing Sword Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, you may choose one of your opponent's front row rear-guards, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Booster Set 10

Spike Brothers

Bad End Dragger
Auto Limit Break 4 (This ability is active if you have 4 or more damage): When another <Spike Brothers> rides this unit, choose one of your vanguard, until end of turn, it gets power +10000, and"Auto [R]: When your <Spike Brothers> rear-guard attacks, it gets power +10000 until end of battle, and at the end of the battle, place that unit at the bottom of your deck.".

Auto [V]: When this unit is boosted by a <Spike Brothers>, this unit gets power +2000 until end of battle.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Grateful Catapult
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Counter Blast(2) & Choose a card in your hand named "Greatful Catapult", and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your <Spike Brothers> from your deck, call them to open rear-guard circle, and shuffle your deck.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Dudley Mason
Auto [V/R]: [Counter Blast(2) & Choose a <Spike Brothers> from your hand, and put it into soul] When this unit's attack hits a vanguard, if you have a <Spike Brothers> vanguard, you may pay the cost. If you do, choose up to one <Spike Brothers> from your deck, call it to an open rear-guard circle, and shuffle your deck.

Dudley Phantom
Auto [R]: During the battle when this unit boosts a <Spike Brothers>, the boosted unit gets power +4000, and at the end of the battle, put this unit at the bottom of your deck.

Cheer Girl, Marilyn (Alt Art)
Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
Auto: [Choose a <Spike Brothers> from your hand, and discard it] When this unit is placed on the guardian circle, you may pay the cost. If you do, choose one of your <Spike Brothers> that is being attacked, and that unit cannot be hit until end of that battle.


Narukami

Eradicator, Dragonic Descendant
Auto [V] Limit Break 4 (This unit is active if you have 4 or more damage): [Counter Blast(1) & Choose three cards with "Eradicator" in their name from your hand, and discard it] During the battle when this unit attacks, and if that attack does not hit, you may pay the cost. If you do, stand this unit, until end of turn, this unit gets Critical +1 and this ability cannot be used again.
Activate [V]: [Counter Blast(2) - Cards with "Eradicator" in their name] Until end of turn, this unit gets power +5000.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)



Eradicator, Gauntlet Buster Dragon
Auto [V] Limit Break 4 (This unit is active if you have 4 or more damage): When your card's effect puts any opponent's rear-guards to their drop zone, until end of turn, this unit gets power +3000 and Critical +1.
Activate [V]: [Counter Blast(2) - Cards with "Eradicator" in their name] Choose one of your opponent's front row rear-guard, and retire it.

Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)


Martial Arts General, Daimu
Auto [V]: At the start of your main phase, Soul Charge(1), until end of turn, this unit gets power +2000.
Activate [V]: [Soul Blast(8) & Counter Blast(5)] For each of your <Narukami> rear-guards, choose one opponent's rear-guard, and retire them.

Eradicator, Strike Dagger Dragon
Auto: Pioneer (When another unit with the same clan rides this unit, you may call this unit to a rear-guard circle)
Activate [R]: [Put this unit into soul & Choose a unit named "Sword Dance Eradicator, Hisen" from your rear-guard circles, and put it into soul] If you have a unit named "Supreme Army Eradicator, Zetan" on your vanguard circle, search your deck for a card named "Eradicator, Dragonic Descendant", ride it, and shuffle your deck.

And of course, the mandatory subpar pity Royal Paladin support:

Blaster Blade Burst
[CONT](VC):Your units cannot boost this unit.
[AUTO](VC):[Counter Blast (2) - «Royal Paladin»] When this unit attacks a vanguard, you may pay the cost. If you do, increase this unit's power by the total original [Power] of your front row «Royal Paladin» rear-guards until end of that battle.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of battle.

8 comments:

  1. I wouldn't have any problem with this, if it wasn't for the ban list. limits top 3 clans, creates cards just as broken for the new clans. hmmmm seems fair....

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  2. I think "Fuck this game" is the proper sentiment and why do Gold Paladins need MORE support much less a Soul Savior on crack?!

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  3. I love my spikes but I have to admit that the Break-Ride units seems retarded

    they tend to power up other clans more than the spikes so I can only wonder how broken other clans will get :/

    yeah... power creep indeed

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  4. now spike brothers final turn is sure win unless opponent lucksack heals.

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  5. Wait, you just CB2 and your blaster blade can just go 33k attack on the vanguard without a booster?

    lol so much less impressive than the other stuff but at least it's a finisher-type ability that isn't incredibly convoluted to use

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  6. Um not to sound like a Royal Paladin Fan boy (Though I am.)I really like this Blaster Blade Burst. Though I wish RPs would stop getting so much support, especially for Blaster. So I could be the few people playing them. But that would never come.

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